Pretty cute game, I had a good time fighting my way to the top of the jungle. The banana throwing mechanic is very fun to use and the gorilla feels great to move around with. The melee attack needs a bit more range imo. I liked that the gorilla faced the direction of the mouse rather than the movement direction, it felt right for this game. The music and sfx do their job adequately but don't particularly inspire me. The tutorial section is great, it teaches the player everything they need to know and does it quickly and simply. The rhino fight is great and I loved how each boss had sooo many attacks and attack patterns it made for a fun time of figuring out their patterns and how to counter them in a souls-like way. That being said the attacks themselves didn't make much sense to me. For example, why is a tiger setting bear traps for me and hurling piss-nados in my direction?? It also would have been pretty cool to be able to lead the tiger into his own traps and stun him for a brief moment. I had a great time making my way through the bosses, but ended up calling it quits after losing to the dark period of the tiger fight. It was a cool concept to have the bosses have a "dark side" that unlocks after a certain health threshold, and it added a good amount of depth to the fights, but I couldn't stand not being able to see 75+% of my screen during this portion. It felt very arbitrary and just thrown in for the sake of being difficult which was frustrating as a player. All that rambling aside, I really enjoyed this entry. The setting is cute, the player movement and attacks are smooth and satisfying to use, and the bosses have a great variety of mechanics and attack patterns. Keep up the great work!!