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This game is seriously fun! The whole spinning mechanic reminded me of Beyblade-style battles (if I got it right), and the idea of restoring health by making contact with enemies is super clever. The first boss really highlights this, but the sheer number of attacks makes it tricky to actually get close — it kind of forces you to dash away instead of playing aggressively. Would love to see this mechanic pushed even further!

The game feels incredibly smooth. The controls are buttery — tight, responsive, and just a joy to use. The bosses are well-designed, each with their own style, and the difficulty ramps up in a fair way. I do wish melee attacks played a bigger role because they fit the concept so well. Maybe if bosses were weaker in the early phases with ranged attacks, and then you had to finish them off in close combat? That could make for some awesome, intense fights.

One small thing: when I was holding “K,” I kept wanting to press “J” at the same time, but the game wouldn’t let me. A little sound cue could make it clearer that both can’t be used together.

All in all, this was one of the most fun games I played in the jam. Fast, fluid, and super satisfying. Amazing work!