Super cool, makes me feel like a cyber ninja! I would have been fine with a little more of a rigid puzzle structure or more of an arcade action game. Like don't get me wrong, this is still awesome, I just think each level is structured like a puzzle when most of them are not very challenging and does not have many wrong answers per se. An action game with longer levels and a score + some difficulty in managing health over time would be really cool too, particularly with timing based attacks like pressing the attack button right one attacking an enemy. I just feel like the compromise between the two genres on display here feels like it doesn't embody either type as well as it could in execution. Of course the only reason I'm pitching ideas like that is because I really liked this; again don't get the wrong idea, loved this. I think it's got room to expand into a full release for sure. Great job!
Viewing post in Arc Breaker jam comments
I really appreciate the feedback! Yeah, the levels are not very challenging and reasonably open-ended since I've had plenty of bad experiences making and playing tough games for a jam. Everything you mentioned is really good stuff to think about (as far as score, we were talking about implementing a speedrun timer that'd be shown in the top right). There's so much else to mention that I don't feel like cramming in this one comment, but there's a ton of things that can be done here, and it's all under consideration. Working on this into a full release is becoming more and more of a possibility.