Man, the art and animations in this are really impressive, and I definitely like the effect that the power level has on speed and feel of the movement. It's also impressive for a jam game to be combining puzzles and action like this. Good stuff!
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Arc Breaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5 | 4.745 | 4.745 |
Fun | #5 | 4.531 | 4.531 |
Theme | #9 | 4.500 | 4.500 |
Originality | #10 | 4.582 | 4.582 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Power is both the player's speed and the player's health. They must acquire power, whether by obtaining batteries or stealing from other robots, in order to survive and move fast enough to destroy more robots.
Comments
everything about this was so slick and polished; the overall animation and art style was executed so well. i'm pretty stupid so during the boss' final attack i wound up circling him for like a minute straight without realizing i could hit him
Great concept, looks amazing and plays fantastically.
Only thing I had some trouble with was the boss fight where it spawns random damage zones. I kinda felt like there is not much you can do aside from just hoping that you get lucky.
awesome gameplay concepts that feel great along with awesome art and polish. wonderful team combo, i'm glad to see u two at a jam again. >:3
Damn that just felt so good. Very well done, love the clever levels where you had to think about the order of enemies to dash into, awesome game!
That was a very interesting and unique puzzle game that felt really smooth and clean to play. The really clean and sleek pixel graphics are eye candy and go well with the techno music. I really enjoyed playing this game! It was very satisfying to clear puzzles in quick succession!
Didn’t finish the game, not sure how to beat this guy
The presentation is EPIC! The gameplay is slick. I don’t really grasp the mechanic but it feels really good.
I'll give some hints in case you ever come back: pink guy/shield means your power bar needs to be pink. Each battery gives a specific amount of charge when used, so you need to find a path that'll give you at least three batteries, which will get you to the pink power level. Glad you gave it a shot, hope you give it another!
Very impressive for the time allotted, both a very original idea from the theme and executed with very a high level of polish. I did find the rules around what killed the enemies a bit confusing but once I got it, it stuck and felt really nice.
Phenomenal entry for sure, definitely one of my favorites! Really tight mechanically, super intuitive, the ideas get pushed and twisted in interesting ways, overall just very very satisfying and well made! Could easily be a paid mobile game with a few more levels, really. Fantastic entry, you guys killed it!
Really interesting mechanics all around and I think it perfectly encapsulates the "power" theme. It feels really good to quickly chain enemies and launchers, building up and retaining all of that power! The game also looks and sounds beautiful!
This is sick! It's fast flowy puzzle action, I'm so here for it! The boss confused me for a little bit but I eventually got it down.
Super cool, makes me feel like a cyber ninja! I would have been fine with a little more of a rigid puzzle structure or more of an arcade action game. Like don't get me wrong, this is still awesome, I just think each level is structured like a puzzle when most of them are not very challenging and does not have many wrong answers per se. An action game with longer levels and a score + some difficulty in managing health over time would be really cool too, particularly with timing based attacks like pressing the attack button right one attacking an enemy. I just feel like the compromise between the two genres on display here feels like it doesn't embody either type as well as it could in execution. Of course the only reason I'm pitching ideas like that is because I really liked this; again don't get the wrong idea, loved this. I think it's got room to expand into a full release for sure. Great job!
I really appreciate the feedback! Yeah, the levels are not very challenging and reasonably open-ended since I've had plenty of bad experiences making and playing tough games for a jam. Everything you mentioned is really good stuff to think about (as far as score, we were talking about implementing a speedrun timer that'd be shown in the top right). There's so much else to mention that I don't feel like cramming in this one comment, but there's a ton of things that can be done here, and it's all under consideration. Working on this into a full release is becoming more and more of a possibility.
My favorite from the jam! Incredibly fun gameplay, and really good pixel art! The concept is so good :D
Great visuals, great music, great level design, perfect use of theme, fun gameplay. The only problem I have with this game is that one level (you know which one I'm talking about) and it's not a big problem at all.
Also watching the bossfight beforehand and knowing how to beat him definitely made it a bit easier, so it's hard to say how I would've fared otherwise. But you could definitely indicate that the boss is vulnerable in a better way.
This is amazing! So polished and well executed. This feels like a Real Game. I have nothing to say other than fucking amazing job.
I love the aesthetic! It felt great pulling off combos and watching your character move faster with each successive hit. The end boss took me a few tries but that's on my own impatience, haha. The game gives you enough time to be thoughtful with your moves while still rewarding quick timing. Great work all around!
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