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Lots of stuff going on here. I think the idea is a good one, and the graphics are consistent. It's a bit buggy in that, I can click, and then during the time it takes for the animation to play and for the damage to be dealt, my mouse position at the time of damage determines the location of the damage. Also, for a game like this one, the player needs more space to see things at the top and bottom of the screen. It feels really bad when something attacks you from range and you can't see them because the screen is too close. Other people mentioned the levels being hard, I don't think they need to be easy, but I want to be able to try the level again right then and there. Also, I attacked an Elite and he didn't take damage, that felt bad.


Overall, kinda buggy, but good concept. Good sounds too. Did you/your team make all these assets this week?