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Hi, thanks for playing! Yes, I would actually really like to see the full notes. If the full notes doesn't specify, I'd love to know if any of the players actually beat the game.

Clarifications:
-The key on the enemy's back was supposed to be an alternate way of getting to the crowbar.
-The AI simply just wanders to 1 of 6 randomly chosen spots in the house, until either it sees the player or a sound is made. 
It starts off in "Idle" mode, wandering around the house. When a sound is made, it enters "hunt" mode, wandering the house but in more spots and is faster. Then in "attack" mode it locks onto the player and becomes faster than the player. The only way to escape is to hide while you're not in its view. 
-This is supposed to be a Prototype so I didn't focus on the lore, but I have done a bit of writing for it. 


I've set this project to the side for now, but I have made some changes that I haven't yet published.
-I made the tutorial required
- I added a map you can open whenever your in the levels, it tells you where items are, what drawers have been searched, places you can hide, and where an item your holding can be used

This has inspired me to continue working on this game, but it'll likely be awhile before I update the game again.