Cool game, I don't know if this would be in the main game mode, but maybe the shield can only take so many hits, and you have to go around and collect a repair item to heal your shield once in awhile. I haven't discovered any bugs. Anything else I could suggest is already in the Incoming Updates which is good to see.
MilkBeans
Creator of
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This is a very unique and interesting game, here's what I have to say:
Positives:
1. Unique Game, if you were to extend the concept of this game it could have a lot of potential
2. I really appreciate that the controls for each color are displayed at all times, it really helps
Negatives/Suggestions:
1. Maybe make it so that balls spawn a little slower and less frequent at first, and then get faster later
2. This game needs visual and audio cues for when you lose health and collect score, that might make it more fun as well
3. Make it so the balls disappear even if they made you lose health
I played through all the levels in this game, I take it this was inspired by fireboy and watergirl.
Positives:
1. The levels are pretty well designed
2. Can be enjoyed either be yourself or with a friend.
3. Browser Playable
4. The levels design is pretty good
Negatives:
1. Missing out on most of the things that were initially planned.
2. I'm not a big fan of the delay of moving onto the next level, it confused me on the first level. Maybe this can be fixed by adding a transition
3. The entire screen moves when you move the blue character, I think this problem is from a setting you turned on with your itch.io project.
4. Doesn't really have an original idea, maybe this is just because your using AI and are just trying to start off as a game dev, but this is really important in the gaming industry especially with the rise of AI.
Overall a 6.5/10, I bet just another 3 days of working on this would bring this to an 8.5/10
It would be nice for people to play Dr. Beanile's Basement, it's in a really early stage and I could use some feedback.
If you're playing this game and are ever stuck on what to do for whatever reason, there is a video attached to help.
What I would like Feedback On:
- Potential Oversights
- Any quality of life changes I could make
- Any parts of the game that were confusing
-The Difficulty of the Game
- Anything visual or sound related
- The overall feel of the game
I'm here from your "Looking for Feedback" post.
I played through the tutorial and all 3 levels btw.
The positives:
1. The concept of world switching is actually really cool, I love how it kinda shows the two sides of Ai, the technological improvement side, and the dystopian side.
2. Good visuals
3. I can see a lot of potential with the mechanics you've set up, I already think you've been quite creative with some of the challenges in these levels
4. I like how you fall slowly on wall jumps, as someone who doesn't play a lot of platformers this is really nice.
5. The levels design is good, I never felt frustrated or stuck on anything, any obstacles that required me to think a little bit made me feel good when I figured them out. The levels feel well paced as well, I don't really recall there being any filler.
6. Browser playable is always a good thing for me.
The negatives/suggestions:
1. I'm not actually a huge fan of the controls, maybe its just my preference, but you NEED to make controls customizable. Having the options to always see the buttons for switching, rolling, and respawning would be nice.
2. I went back to the main menu and didn't like how I had to start from the very beginning, a level select menu would be amazing. (Of course make it so you have to unlock the levels by beating the previous ones)
3. I noticed an oversight, I missed a jump and landed on a previous checkpoint, which made me respawn there. It wasn't that bad, but it can be really annoying when you start to make more difficult levels in the future.
4. While the slow falling/ stickiness of the wall jumping is helpful, being able to press a button to unstick to the wall would be nice for some sections.
Overall I give this game a 7.5/10, it's got a lot of potential.
This happened to me in PP Jam #7, and I was really proud of that one, I feel you. While there’s really nothing that can be done about this, at least you’ve gained more experience in game development. There will be many more game jams where you’ll get another chance. You might even make something better than you imagined. This is the first time I’ve actually submitted something to a jam, after participating in 2 other ones and failing to submit something.