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This review is only for the Web version on both Chrome and Firefox.

The running and jumping movement feels a little like Quake, but the ground pound and rocketboost changes things up. The game feels very smooth when you can pull off the different movements, like running, jump into a ground pound to get a boosted jump, then proceeding to use the explosion on a nearby surface to launch yourself. An issue I felt was the ground pound into the jump feels a little weird to pull off at certain times, which could be a skill issue, but it kinda feels odd to me that at certain times I can pull it off perfectly while at other times it keeps failing.

I failed multiple times and wanted to retry the timing again, but was a little disappointed that there was not a quick retry key you could press. There is a retry key in the settings menu when you press Esc, but it’s an extra keypress on a fast paced speedrunning game. Also, there is a resume game button, but it seems that the timer still keeps going, so I’m unsure if the game is even paused.

The art and music for this game is really fitting and catchy. I like that you included a camera sensitivity option as well, but a way to change the FOV would also be great.

The tutorial (level 1) has a great level design, but the text should be moved to either follow the player’s screen, or somewhere the player can easily read. As many times I had to stop and move backwards to near the edge of a platform to read what the text was saying. Which seems a little counter intuitive for a game all about building speed and momentum.

I don’t really understand the use of the melee attack. I know it is to kill the enemy, but why not change it to a bullet so the player has to aim and shoot at the enemy, instead of having to go up so close to melee it? With how groundpound and the explosion can be used to kill the enemies, the melee attack seems a little redundant.

The respawning positions should also be changed, as too many times I was spawning at the very edge of a platform.

Since this was a Web test, the game did crash on the 3rd level, so I couldn’t continue.

A great game for movement and momentum, but it needs a few tweaks for it to play smoother.