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(1 edit)

I will be changing the controls up soon, so hopefully it won’t have that floaty feeling. Considering I wanted the bread to hop like a bunny, acceleration seems a little hard to add. Unless you’re talking about acceleration when falling or landing?

Variable jump height was something I initially wanted to add, but was worried that my animation skills would butcher the looks of it. I managed to add the animation in a way that dynmically changes based on the height, but it was a little too late to add in variable jump height by then. Will be something I will try to add to see if it breaks the animation though.

Enemies should jump at you when they spot you, in fact they would do it faster. But I tried it, and the animation just made it look awful, so I scrapped that idea temporarily to just let it slide over.

For the bugs, the bait amount has been flagged and fixed. The quitting thing with the bait UI is also flagged but I have yet to fix that. I will check through about the demo finished bug, as I actually didn’t test it that far, perhaps I forgot to turn the ending = true flag back to false

Thank you for taking your time to try the game!