Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I feel like having no crosshair makes aiming quite hard- especially when the grapling hook and dark areas are concerned. - for instance, gauntletTutorial was too dark I think, and it made navigation really hard.

But maybe no crosshair was part of the design goal, I dunno ¯\_(ツ)_/¯

It was a cool and fun game anyway, when I wasn't getting obliterated xD
Keep up the good work!

(+1)

Yeah, no crosshair was weapons was part of the design - headshots are really powerful (and if it weren't for a single line of code I forgot to uncomment in a single cpp file), they should have been the only way to dismember heads, so I wanted people to really master the gameplay to get it reliably. The grappling hook got caught in the crossfire unfortunately - the patch after the jam will include edge detection auto-aim for the hook as long as you're looking relatively close to a surface.