Yeah, no crosshair was weapons was part of the design - headshots are really powerful (and if it weren't for a single line of code I forgot to uncomment in a single cpp file), they should have been the only way to dismember heads, so I wanted people to really master the gameplay to get it reliably. The grappling hook got caught in the crossfire unfortunately - the patch after the jam will include edge detection auto-aim for the hook as long as you're looking relatively close to a surface.