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Congrats on finishing the jam!

I played a few times to survive and lose to the storm, as well as playing a murder route, pacifistic, and in between. I didn't really feel the impact on the moral choices - I was too concerned about making it past the villagers without them attacking me. What they were saying, who they were, etc. wasn't a concern. 

The CRT screen effect is really cool. I think it adds a lot and makes it clear you're playing as a robot. The villager designs were also nice, even though they were all old men. And the sound effects and BGM were nice too.

I found that there were a few aspects of the game I didn't particularly need. For example I didn't need information about the villager hunger/sickness/thirst. Maybe if we needed to make sure that villagers couldn't pass us which would increase the number of resources we would need that could be an aspect into whether we shoot them or not. I also found that we didn't really need to move the robot ourselves - it could've been on tracks for the encounters.

With one day remaining I had everything I needed so it would've been nice to skip the last day or have some sort of stretch goal to encourage us to head out. I feel like no decision is also a decision we could make.

Otherwise I enjoyed it. Great job!

Thanks for playing and for the feedback, that all makes sense!

Glad you like our little submission :)