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Congrats on finishing the jam!

I enjoyed this game, and certainly more than Jump King - because I'm good at this one. The little animation on the sword were a nice touch and I really like the direction indicator, it helped a lot. I absolutely got some Jump King vibes when falling, or missing a jump. I always felt like the missed jump was fair because I could view the approximate arc of the sword thanks to the indicator and the terrain.

I didn't really run into any performance issues on Web (Firefox) however, the audio for the game is very very quiet. I needed to turn it up quite a bit. The audio itself matched the theme of the game well. 

I think that that the main way to make it more difficult is the level design.  For a Jump King like game it really needs to be fair. I felt like there could've been more recovery zones, so it wouldn't feel punishing when you fell, and include more level gimmicks (ex. the rebound stone was nice). Because you are a sword you could also cut through bats/enemies in the air while moving around or slice ropes that change the level layout and make things more or less difficult.

Great job!

Thank you for playing.

I’m happy you like the direction indicator feature. It was an early concern that it would be difficult to imagine the exact angle of the jumps. The jumping is certainly more forgiving or more predictable than Jump King’s.

Performance issues seem to be a hit or miss on different systems, it’s a bit weird. For the audio, I get it. On my computer, increasing the volume would have not been kind to my ears. After submission, I did find it really quiet on some other systems. When possible, I’ll upload a new build fixing the issue.

Level design is definitely a part of the game that will need more work. Thank you for the suggestions.