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This was genuinelly really fun! The sword swinging was satisfying, as was the blaster! I felt it was kind of a shame I couldn't one shot the small blue dudes with a fully upgraded sword, but it's okay.

The parry mechanic didn't seem very optimal - why would I parry their projectile, when it seems to do less damage than my blaster/sword and I can side step the projectile?

Only the reload of the blaster being tied to energy drain is really inspired and I loved that. Made the sword and blaster feel really distinct.

"Why would I parry their projectile" this because the game let's you choose what area you want to prioritize, if you want to go all in on the sword I needed to give players a reason to want to use it and defend themselves. BUT! The game is seriously lacking in difficult due to some oversights with difficulty and enemy AI. I just didn't have any play testers, I would've allowed one shotting with weapons if I could've gotten feedback, and made the enemies WAY more aggressive, you're right it is something that is limiting fun.