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(8 edits) (+2)

Solid game.

I would only say 2nd boss tail thing felt a bit unfair, because you can't predict where it will dig out, so if it digs out right under you, then you are garanteed to take damage.

Also boss transitions felt a bit too long, cuz tbh at first I was also thinking that maybe something was bugged or I have to do something specifically to proceed. Perhaps could slowly fill boss hp bar to full, while transition phase is happening, so player would know they didn't stuck and something is happening. As bonus, player will know for how long they need to survive till phase 2.

Also had WebGL out of memory error (Chrome), cuz of which had to restart the game, but when I tried to not use fullscreen it seems to fix itself.

(+1)

This is very detailed feedback! I agree with a lot of your points. Unfortunately, the deadline didn’t allow us to properly test the balance, and that’s something we definitely need to work on. I also agree about the tail—it should be more readable, and more importantly, we plan to make it breakable in the future (I think that would be fair from the player’s perspective). Thank you so much for your clear and valuable feedback, it means a lot to us!