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Very flashy game. Honestly one of the games that might need an epilepsy warning.
Personally I thought the chromatic aberration effect would bother me but I got used to it pretty quickly. The flashy visuals are definitely quite impressive!

I liked the music but most of the time to ship shooting sound effect would completely drown out everything else. The boss variety was good although some of them felt quite similar to each other. I personally liked the first boss more and would have liked to see more bosses in that style where you have to exploit a weak point or ones where you shoot straight up.

Any boss with the laser attack just seemed to be entirely luck based because I could not see how it's possible to avoid that attack as it just locks straight onto my position no matter what I do. 

The health regen mechanic was also interesting, I like how it makes small mistakes like hitting rocks forgiving but I felt like it meant the only times I died were from going from 100 hp to 0 instantly, or from the unavoidable lasers that do loads of damage being spammed at me.

Was a fun time though.

Thank you so much for your very realistic and honest review. Yes, you are absolutely right. As I mentioned in a previous comment, the epilepsy warning/function was actually built into the game, but since I ran out of time, I didn’t manage to add a toggle for it in the end—I had to focus on executing the core elements instead. But as you said, that was the original plan.  

Regarding the bosses, you're also right, and you see it well. Unfortunately, there wasn’t enough time for proper testing and fine-tuning, which is why it was submitted in this state. However, most enemies can be defeated by positioning towards the corners, though some can indeed only be beaten after a few attempts where they destroy you first. This is actually one of the reasons why I added the health regeneration mechanic later—it makes the game somewhat more "survivable."  

Overall, you have a very accurate view of the game in its current state, and I really appreciate your analysis! :) This is what I had time for now, but in the future, if I get the chance, I'll definitely focus on improvements and further development! Have a great day/evening!