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(+1)

The game is neat, it has pretty cool combat music and very good SFX, I like the combat, how you have to do your regular attack in order to charge up mana to use your spin attack, and to me the bosses have the right amount of HP. I think it has potential, these are some suggestions from me if you want to continue this game after the game jam:

- Controls don't feel very responsive, I have to wait until the dash is complete to dash again, you could consider adding some buffering so that if I click dash and it's not available, the moment it becomes available it automatically dashes. Also sometimes dashes don't seem to match to where I am moving nor where I am looking, so I don't really understand where the dash is going towards.

- Adding a grace period after getting hit so that the player doesn't take damage during a short period of time.

- This is probably a bug, but I killed the spin 6000 boss and there was no door, so I thought I had to go back to the hub with the menu and the shoopkeeper wheel had nothing.

- Sometimes when entering the boss arena it gets stuck in the dialogues and I can't do anything, so I have to go back to the hub to fix it. Sometimes that doesn't fix it either

Overall, the game is pretty neat, it has a solid foundation.

(+1)

Thanks for the feedback! Happy that you enjoyed the game ;)

i forgot to add the dash buffer! also the dash sometimes bug as you said and doesn't dash towards the mouse direction :(

i was planning to add i frames but i didn't have time to add the feature

also for the spin 6000 and the other bosses in general don't have doors to exit from after beating them because... i didn't have time again

and the worst bug that i've should fixed is the dialogue bug! the only way to fix it is just by luck :(

anyway i will fix the bugs and polish the game after the jam ;) and thanks again for the feedback!