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(+1)

I like the idea of having to move around and not fall in the holes that are appearing around the map. I found it to be too easy; for instance the map is too big and you can stay alive too easily for a long period of time. I found that even if I hit the hole I can still use it bounce off the rim and get some air time. I like that the holes are form to fit with the environment which was a cool thing you implemented; leaves me wondering how you even managed to do it. I like the game and the mechanic, but just found it to be easy. Good job making this and I hope you make more games :)

(+1)

It's very nice thank you. I know it was too easy at first but I had no time to change it. Also, for the terrain, I followed the Brackeys tutorials on procedural generation and I added the fact that the triangles change color before disappearing and then disappearing. :)