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(+1)

Also any game that has a grappling hook = Good game
Maybe if I could grapple to a wall or pull other things towards would make this next level

(+1)

Towards the end of development I actually thought about the missed potential of using the grapple for movement, which could've added so much depth to the level design. Rahhhh!!!

 If we ever continued this, that'd be number one on my priority list for sure.