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RipeMangoez

183
Posts
51
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18
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A member registered Apr 11, 2018 · View creator page →

Creator of

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DON'T LOOK UP CARNEMANCY ON GOOGLE!!!

Very novel puzzle platformer. Great usage of the theme!

Pretty spooky. A bit repetitive though. Loved the ending btw.

I'll definitely check it out then!

RAHHHHHHH I LOST THE ENTIRE COMMENT I TYPED OUT DAMNIT!

SUMMARY THEN:

RTS IS NOT MY TYPICAL CUP OF TEA BUT I ENJOYED THIS, ESPECIALLY TOWARDS THE END OF MY FIRST RUN WHEN I STARTED TO ENTER A FLOW STATE.
LIKED THE MODELS, MUSIC, AND GAMEPLAY.
DIED IN MY FIRST RUN BECAUSE I JUST BARELY COULDN'T REPAIR THE CANNON IN TIME. (FRUSTRATION!!!)

SECOND RUN WAS SCUFFED, BUT I BEAT IT (YIPPEE)

A FAST FORWARD BUTTON IS NEEDED IN A GAME LIKE THIS. STARTING OVER FROM THE BEGINNING WAS PAINFUL.


Slick ending cutscene btw.


it's shpoobin' time

Really fun, easy to just pickup and play, and very satisfying watching your guy get stronger and stronger!

Saved the best for last, superhot meets golf. (kinda lol)

Catching bullets in slow-mo and returning to sender is so satisfying. 


Bahh, the game doesn't work on my monitor, but I'll give it a favorable rating because I dig the vibes.

Wish I could be a hater like wizard man...

Cute puzzle game, doesn't overstay it's welcome, and had some neat aha moments. Although the last level feels a bit similar to the second level lol.

Glad it clicked, and very nice score indeed! If we were to expand on the concept, the levels would definitely be super short, style/speed focused challenges that reward the player for their rank with new weapons n' stuff.

Radical! And very painful when you mess up your rocket jump! :DDD

Sick.

Reminds me of the best samurai action game called "sekiro" ever made.

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A modern classic, one might even call it... Slick.


also, GODOT GANG

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This was actually surprisingly really fun! The only thing I didn't like was that the truck maybe felt a little too weak, and struggled to get up even small slopes ;-; (with the exception of going backwards for some reason lmao)

Definitely got some Dan-Da-Dan vibes too with the green psychic arm. Loved this!

Lol, I didn't realize you could make your car smoke the cigarettes. GOTY right here.

Towards the end of development I actually thought about the missed potential of using the grapple for movement, which could've added so much depth to the level design. Rahhhh!!!

 If we ever continued this, that'd be number one on my priority list for sure.

Thanks for playing! Usually we make our games too hard so we tried to go a bit easier this time lol.

I loved when I pressed shift to jump, and my keyboard said "it's sticky keying time" and stickied all over the place. Absoule cinema.

It's plimbin' time.

Had a lot of fun vibin'  killin' n' harvesting plimbo essence. Although I was definitely a lil lost for a while lol.

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Wow, this is a genuinely perfect entry...

Amazing art that genuinely feels retro, in the best way possible. Great metroid-like level design that perfectly incorporates the theme of the jam. And beautiful spritework! Plus the difficulty is definitely more accessible than your Armored Core entry from last time, lol.

Absolute cinema!

I will cry if this doesn't get played on stream.

Absolute cinema... Holy cow.

Thank you! That means a lot. <3

Very unique entry! Definitely very tough though, and I got a glitch where I kept respawning with 0 power lol. My favorite part is definitely the menu's art style, almost wish the whole game looked like that.

I always love to see horror entries in game jams, definitely wanna try making my own one day. Loved the presentation in this one, and the voice acting was a great touch. Just wish the game was a bit more polished. The mech section was awesome too, I love turning the tables on the enemies in horror games towards the end.

Level 17.

I'll definitely tune in again if you ever update the game!

Wow this is a super creative twist on tetris that's perfectly on theme! I could see myself playing this one for hours lol.

Ty!

Seems legit.

Wrap it up, folks. Nobody's beating this one!

EZ

Thank you for playing! Your game was so simple, yet did so much with the mechanics you had. Big respect!

Great visuals, great music, great level design, perfect use of theme, fun gameplay. The only problem I have with this game is that one level (you know which one I'm talking about) and it's not a big problem at all.

Also watching the bossfight beforehand and knowing how to beat him definitely made it a bit easier, so it's hard to say how I would've fared otherwise. But you could definitely indicate that the boss is vulnerable in a better way.

IT'S YOU!?! AND YOU REALLY COOKED THIS TIME!!!

Thanks for the review! I've been wanting to play yours for a minute now, it looks so fun!

<3

I can tell there's a lot of depth here, but I personally am outta my depth on this one. It's super well polished though. I'll definitely recommend it to my co-dev. This seems right up his alley.

Man this is so goofy, I would've loved to see this given an actual level you could progress through.

Leave it to me lmao

I beat it, I gotta say that ending was dark as hell. I wasn't expecting a beeg yoshi to come out of nowhere and kill everybody like that.

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I haven't even beaten it yet, but I gotta say DAMN YOU'RE THROWING THESE TOUGH DECISIONS AT ME DAY ONE AND I LOVE IT.

edit: I regret how I named boy.

 

Thanks for not only playing, but coming back lol. Glad you enjoyed our game. :)