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RipeMangoez

106
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46
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A member registered Apr 11, 2018 · View creator page →

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Neat concept, the lack of ability to backup the vehicle brings it down a bit for me though.

can't say it did.

Bullet Train III coming one day....

true, and also real 

Thanks! Yours is sick as well!

early 2023, although i was workshopping ideas for a sequel back when the first game came out in 2022.

Very sick demo! The tutorial area before you enter the tree is nice, and the game feels a lot smoother around the edges now. Great job on the new levels you added as well; they were all very fun, but not too hard to play through!

Heck yeah, I'd love to give it a replay!

Controls were a bit tough to master (not that my game is any better in that regard lol) But I super dig the aesthetic of the game and it's funny that enemies can collect nodes too.

I remember this stood out to me when you were posting videos of it in the discord! Glad I finally got to play it.

Lots of polish and CRUNCH!! Reminds me of stick fight. A great simple concept, executed well!

Lots of polish and nice art! I dig it.

Dig the idea and the atmosphere! My only gripe is that the player controller could use some tweaking.

Saw your game on discord back during the jam, and just had to say your game is absolutely stunning to look at! :)

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Neat! Kinda hard to tell what you're looking at sometimes though.

Excellent use of the theme btw ;D

Not a fan of the mixeling, but the art is rad! Good variety of puzzles, using the portals to rescale objects is a great use of the theme, and the music is a bop! Good stuff.

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Could use a bit more polish and crunch, but the art, level design, and use of theme... Top notch!! Loved the hell out of this.

Awesome seeing you here lol. Thanks for playing and rating <3

Scratch for GMTK is crazzyyy (i was gonna do the same last year)

Nice game! :D

Thanks for playing! Definitely gonna retune the controls sometime after the judging period is over. We couldn't land on good control scheme until after time was up lol. :/

Thanks for stopping by!

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Ayyy I remember you from the big mode jam! Thanks for playing our game, and for the feedback as well. <3

Tyty <3

Very simple, yet well put together idea! It always catches me by surprise seeing fellow Scratchers in this jam lol.

Very well made, love the art! Brings me back to my childhood of Papa's Pizzaria :,)

Slick style, visceral feedback, crunchy sound design and slick gameplay...

5 stars across the board, dawg. Good stuff!

Neat idea! Not exactly a game ofc, but neat nonetheless.

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Sometimes it felt like my movement or stretching inputs weren't registered, and switching cats felt a little tedious sometimes. I might've had it as clicking on cats to switch if I were you, but controller support probably complicates it. That, and the option to retract a step would be nice. 

You did great for the time you had though, and the option to choose levels is very nice. I kinda wish I implemented that in my game lol.

I actually had a similar idea with a snowball that grows or shrinks depending on heat, but you did it in a more interesting way than I would've! Well done!

Awesome idea, and I love the level design, but the player feel super difficult to control. Walljumping is so hard in this game :,,,((

Otherwise loved it!

Well thought out levels and neat core mechanics! My only gripe is that the controls feel a lil clunky.

Wow great concept and great execution! Taking and giving mass between objects and yourself is such a smart idea.

Pretty neat!

Team Bugulon cooks as always!

Very cool idea! Reminds of UNO lol

Pretty neat seeing a rhythm game in a jam, just too bad I'm not very good at them lol. Kudos

Good concept, good levels! Just the lack of coyoted time like Simeon said that bothers me. Otherwise great job!

Great fun! I genuinely love this concept, it gives me meat boy vibes and maybe mercenaries vibes with having to collect the time lol.

The only changes I'd make are making each level shorter so dying isn't as punishing, and making respawning and rescuing a survivor faster.  It feel counterintuitive to have the game slow to a crawl when you wanna keep zooming through the levels.

If you ever expanded on this game I'd play it!

Pretty neat, this concept would probably suit a vampire survivors type game!

Once the controls clicked this was a blast! Super simple idea executed perfectly. I would love to watch a speedrun of this!

Beautiful artwork and music! Fell in love from the moment my team and I saw your screenshots in the discord, and the game didn't disappoint. Love the idea of using your size and shape to act as a platform for an NPC, and the little wizard is so adorable! Even though the scaling ability and player movement felt a bit confusing at first, I still enjoyed the hell outta this!