Really amazing automation game! The concept is great, the simple art and sound effects are also good!
I really liked the physics of the game, where the boxes can bounce off walls, and with the snapping code that you made for it to snap into it’s required area, it makes automation really fun! I also liked that secret you added at the end, although I was hoping it was a hole that it could drop into.
I had some minor issues with the game, that made the automation a little more frustrating. The initial purchase of the materials kept dropping the boxes in a small area, instead of on the same spot, which made it really hard to automate. A way you can fix this is to make it so boxes that are close by stack to a specific spot, this way it makes it easy to automate, as well as to manually carry if need be.
Another thing would be an indicator of when the recording is ending, perhaps a timer to show how long left. This allows the player to plan how much they can clone/record.
A variable throw distance might also be a good addition, where the distance (and/or height) is affected by the direction the player is facing. So if the player is facing up toward the ceiling, the box is thrown further, and if the player is facing down toward the floor, the box is thrown closer. I’m not too sure if this would be easy to implement with the clones though.
While the gameplay and concept is great, I’m not too sure if it really fits the theme, as the ammo could easy be replaced with another item if the theme was different. But still a great game and effort for a 2 week game jam!