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Currently we're working on the new gameplay features in godot we've finished transferring over our assets from renpy and have the visual novel system set up in godot.

Is the gameplay be (at least partly) based on Lobotomy Corporation Still? Because if so then I'm rather curious on the specifics on what the plan is due to how interconnected Lob. Corp. is.

We are still taking inspiration from Lobotomy Corperation  correct. So we came up with a neat little concept with hopefully the right execution will make a satisfying gameplay loop.

We plan to have the player collect data when they interact with a Kin. The amount of data collected dictates when the work day ends. Like lobotomy corperation the player can use data collected to unlock information in a Kin's portfolio. By using that information the player will know the best way to take care of a Kin. This is when our old gameplay elements peak out, by making sure the Kin's enviornment is comfortable that increases the amount of affection the player gains from them. The more affection a Kin has increases the amount of reputation the player gains. Reputation leads to promotion that gives the player more funding and another Kin to care for. And then we loop from there.

noice, good luck with it!