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This is SUCH a speedrunnable game, great call on having the leaderboard there. I really appreciate the balancing here, it feels very much like the right difficulty for a jam game, where it's not particularly tough, but losing is a big loss in progress which balances out the consequences. I will say I can't tell whether I was in flow state or if I was going through the motions for some of the fights, because I honestly zoned out during the latter half of quite a few of them since I wasn't in any real risk of ever losing and the bosses never changed up their patterns as the fights went along. I do get why they didn't though, because that type of dynamically changing boss design isn't as cohesive with the aesthetic as the current approach to boss design you currently have

So glad you enjoyed it! yeah, theres a lot of people saying the game is too easy, but it was actually intended for the jam version of the game, I feel like in jams people prefer easy games that they are able to finish in a few minites than harder games that they cannot complete if they want to vote other titles so I thought on making it very easy. I will update the game once the jam is over to increase the difficulty and make it a bit more challenging, also, changing the patterns and attacks some bosses have, and making more attacks other than just shooting bullets. Thank you so much for your feedback and for playing the game! <3