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This is a fun idea. I had a bit of trouble keeping track of what was going on and felt like I ended up just clicking at random. It was unclear to me what the rules for trap placement were. Sometimes I could place them and sometimes I couldn't and it didn't seem to have anything to do with how many souls I had. Maybe it was preventing me from stacking two traps on the same square and I just couldn't see there was already a trap there?

Thanks for playing and the feedback! Do you remember which traps felt the least consistent? The two main rules are their soul cost and orientation. Traps that are placed on a wall obviously need a wall that's not being used by another trap, but there are some other use cases that aren't visualized well.

I think I had the most luck with the pit trap. Since that one is a floor trap it could be the orientation rule that was confusing me but I think it was mostly that things were so dark that I couldn't see what was already there.