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Thanks for playing and the feedback! Do you remember which traps felt the least consistent? The two main rules are their soul cost and orientation. Traps that are placed on a wall obviously need a wall that's not being used by another trap, but there are some other use cases that aren't visualized well.

I think I had the most luck with the pit trap. Since that one is a floor trap it could be the orientation rule that was confusing me but I think it was mostly that things were so dark that I couldn't see what was already there.