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(+1)

This was excellent, some of the most fun I’ve had in the jam.  Very satisfying to pull off trick shots to hit a button.  Was able to skip a chunk of the level towards the end with a careful throw – I thought this was cool.  For some feedback: I think the hitbox on the scythe may be a bit big – you need to stand dangerously close to the edge sometimes to throw at the right angle, also noticeable when it hits an enemy or boss while the sprite doesn’t seem too close to it.  Had a funny glitch where Richard didn’t scale back up after teleporting once so I was controlling this tiny 10 pixel blob lol. Lastly in the town level the black lines indicating which roof tiles were collidable were hard to see against the dark blue background so I was sometimes confused why I fell.  Overall awesome amount of content for the jam constraints and great potential to be expanded and polished!  

(+1)

Thanks for playing! Yeah I know about the small glitch and unfortunately I found out after it was submitted. It'll be fixed in a full release. I also know what you mean about the scythe, I think I just need to move the spawn point forward a little and decrease the scythe size. In hind sight, yeah the roof color should've been more obvious. Thank you so much for the feedback!