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estainer

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A member registered Jul 14, 2021 · View creator page →

Creator of

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Glad you enjoyed and thanks for your feedback :) Great next steps, I’ll definitely add in a delete option. I know it feels the hero’s a little too smart + moves strangely sometimes, I’ll continue to work on their movement to make it fairer, was definitely one of the trickier things to set up in this jam. Someone suggested showing a preview line of the hero's path to know where to focus your attention which I think will help. Thanks for playing!

Awesome graphics style and fun frenetic gameplay, especially weaving around to avoid all the missiles that home in on you!  My spacebar is clunky so I also think a hold to shoot option would be nice. Great work on this game!

Thanks for letting me know my game was streamed! I just watched the vod and it put a big smile on my face. Awesome you came to check it out, thanks so much!

Thanks for playing!  They’re kinda bad in some circumstances but some people rely on an army of those spellcasters lol, I had actually nerfed them before release. I’ll carefully consider everyone’s perspective when rebalancing in future, thanks for the feedback!

This was excellent, some of the most fun I’ve had in the jam.  Very satisfying to pull off trick shots to hit a button.  Was able to skip a chunk of the level towards the end with a careful throw – I thought this was cool.  For some feedback: I think the hitbox on the scythe may be a bit big – you need to stand dangerously close to the edge sometimes to throw at the right angle, also noticeable when it hits an enemy or boss while the sprite doesn’t seem too close to it.  Had a funny glitch where Richard didn’t scale back up after teleporting once so I was controlling this tiny 10 pixel blob lol. Lastly in the town level the black lines indicating which roof tiles were collidable were hard to see against the dark blue background so I was sometimes confused why I fell.  Overall awesome amount of content for the jam constraints and great potential to be expanded and polished!  

Excellent work subverting expectations and setting up the surprise – the true premise of the game is a very fun idea!  I found it quite comical how it went back to the calm music in bullet-time as you casually line up your shot as if a thousand other golf balls aren’t flying at you.  Congrats on an awesome game and attaining must-play status!

A cute game that exudes charm!  I loved just how thoroughly you were stripped of powers at the start. From there the upgrades progressed a bit faster than I expected, I wanted more!  Also agree with the great feedback that others have already offered. Would love to see the idea expanded upon, great premise and presentation :)

The assets used in this are combined in an interesting way with various details sprinkled across the place that made the environment enjoyable to explore.  Was fun to scrounge around for money and satisfying to find a stack of notes after painstakingly picking pennies off the floor lol.  Becoming electric was a creative and cool idea that added some needed variety to the gameplay.  Nice work!

Wow!! Was the hero not using the bombs or did you manage to get that insane setup in spite of them?  I’m very impressed you cracked the game, thanks for playing so much of it!

Always enjoy puzzle games, this was a fun concept!  With more time to improve the presentation and add more variety / trickier puzzles this will be excellent, but as is a good demo for the game concept, nice work!

A challenging game - relieved that the reset is quick so you don’t lose patience too fast. Very satisfying to run up and punch the enemies with just the right timing.  It took me a good while to realise to shoot past the enemies to hit them rather than try and click exactly on them and was wondering why the bolt wasn’t connecting.  The SFX weren’t necessarily the most fitting but I did find them funny, the anticlimactic *donk* for shooting into wall was a nice detail.  Definitely has charm despite being simple, good work!

A solid entry in this genre!  The sound design and music in particular very impressive, also appreciate the nice particle effects on projectiles and enemies being destroyed.  All around it’s a flashy game and fun to play.

Nice dual interpretation of the theme.  This is the kind of game that I feel needs a guided tutorial and I’m glad that one was delivered so comprehensively which is rare for jam games.  I enjoyed the little details and humour in the building descriptions.  Very impressive depth to this game overall, great work! 

A cute game, it’s surprisingly fun banishing obstacles from existence with the torch.  Some small details to polish e.g. couple of spots where the torch illusion breaks when it shines through walls.  A simple but complete experience, nice work!

Loved the presentation of this game. Can be a pain to wrangle those guys together if they get super separated but honestly I think that’s part of the charm, they are wild uncontrollable dancers after all lol.  Great idea and execution, well done!

Bumping soundtrack and great aesthetic! I had fun with the puzzles too.  Definitely harder to represent with sprites in 3D setting but also would love extra weight in the punches.  It was easy to clip out of bounds but I also found it fun exploring the facility in an unconventional order :)

And so another falls victim to the lil guy’s nukes lol, glad it surprised you!  I think he definitely takes some sharp corners avoiding enemies as the path is literally the fastest possible route, perhaps I can add a couple more wall obstacles to redirect his movement and keep him in some rooms a bit longer. Plus a path preview is a great idea!

Banger idea for the theme and implemented in a super fun way.  Will love to try again with the performance improved after the jam too.  Great work guys!  

No worries, I can relate - the main premise of my game was to defeat a computer controlled hero that acted like a player, and I definitely would have liked more programming time to make him get smarter over time learning to avoid floor traps etc.  Improving the enemies after the jam will make this game next level easily :)

How considerate of him sparing the life of his minions and letting the cold steel do the work instead.  Thank you for playing!  

Awesome villainous name - it suits him well!  There’s definitely considerations to make about balancing as it’s all a bit subjective, but as you say the boss usually has to step in after the bomb and by that point the hero is quite strong, probably I'll make the boss attacks hit a bit harder

Great comedic entry – I like how as you get more powerful the tasks get easier – just tap to destroy instead of wrangling the mop lol.  Simple but charming, will be awesome when polished up with more variety in minigames

Many things to like about this game.  It’s fun to carefully choose the right moment to attack to use your power economically rather than being able to spam attacks whenever.  It’s a nice touch that the character’s charge level is actually displayed on their body.  Had issues with the camera freaking out if it got backed up near crates or walls but wasn’t frequent enough to detract much from the experience.  Great work guys!

Great music, art and classic gameplay.  Details like the messages written in the background and that skeleton at the drink station really helped build the environment.  I enjoyed the nods to older games in this!  If I was to offer one suggestion, maybe some small flash or animation when an enemy is defeated would improve the feel.  Overall I loved the vibe of this game!

A whimsical game with unique music and character design that I enjoyed.  The gameplay is familiar but nicely executed – the jumps seem well thought-out.  I don’t think I can make it to the top but I had a good time trying

Thank you for playing! I’m glad to hear that the boss fight came across that way – was definitely the vibe I was after

Great creative idea.  The weapon effects are flashy and I like the look of the enemies too.  Those enemies can be pretty overwhelming for the first round if no weapon chests are spawned nearby but I love how you can move the electrified wire to shock them as an alternative, that was a nice touch. 

Great to see a unique and comedic game.  A couple more combat combos e.g. jump kick or dash would make the gameplay more varied - I'm sure you have plenty of ideas for new features :)

Wonderful presentation in this game for both visuals and sound. It’s probably intuitive enough as is but I wonder if the help message in Menu could just be displayed at the start – I didn’t know there were some instructions in there at first.  Had good fun experimenting once the game clicked with me 

Sucking up the power in the 2d section was simple yet satisfying. Great spritework for Puncho.  Very creative switching to a different medium for the fight at the end!  My small suggestion would be to adjust the collision on the buildings so you can walk behind the top half to help them feel less like a flat object. Overall fun game!

Glad I found this game, I loved how the sword attack cleanly broke barriers and reflected projectiles.  Also enjoyed the vibes when running though the narrow sewer tunnels.  You could cheese a couple parts by shooting enemies from beyond their detection range but for the most part the game presented a good challenge

Love the retro aesthetic!  As has been mentioned though the graphical limitations make it harder to communicate the puzzle state. You have to be careful not to goof it and trap yourself as the levels can take some time.  It's satisfying once you’ve solved a level though, great job

Loved this puzzle game, took a surprising amount of time to beat as there was such a large amount of content for a jam game, but also didn’t feel like it was dragging on as new mechanics kept being introduced. Overall excellent base for a full game. I’d say it’s my favourite so far :)

Two different interpretations of the theme but one very important thing in common lol.  Thanks for playing :)

Great implementation of the theme. I liked that it goes beyond simply accumulating power as a currency, requiring you to connect units to the power grid that steadily branches out from the central power source. A well-scoped and balanced game   

I like how “to-the-point” this game is.  You get into the action right away, it’s easy to understand, and fun to play.  A simple idea executed well!

Good job creating atmosphere with the lighting and sound! I liked how the narrow-lit view encouraged you to move cautiously, constantly turning and scanning for enemies like a soldier would entering a hostile area.  Also enjoyed the tone shift from the tense part to the hell yeah section!  I did find the rotation to be quite jittery at times possibly from collision against the walls but didn’t detract from the experience too much

What a fun and frenetic game!  Loved the chaos of fending off the relentless enemies with the unconventional weapons.  Can sometimes get a bit too chaotic perhaps with the horde chugging the framerate and then clipping me out the building to fall through the Unity skybox for eternity lol.  Definitely put a smile on my face though

Thanks for playing!  And agree completely with suggestions for next steps – already on my to-do list from my own testing after submitting.  Will definitely update after the jam thanks to people being keen to see more!

A familiar fast-paced wave shooter, executed well with a nice aesthetic and music.  Had a good time!  Any fixes I thought of have already been mentioned by others here