Hello Dominik! Thank you! :)
Yes, that was intentional. Initially, I wanted to create each one with a special, unique logic element built around the spin theme, but unfortunately, time didn't allow for that. As a result, the progressive difficulty level didn’t materialize either, and I decided to keep it that way. This way, at least on the first level, the player has time to get used to the controls.
Thank you for checking out my game! :)