What a treat! Dialogue heavy can be a little rough on me, but you guys did a great job giving the characters their personality and foreshadowing their roles within the party through the dialogue that was given. Most of the dialogue was short and sweet enough that it didn't feel like I was dealing with something all that heavy, but even then, being able to write this much while juggling the level design, puzzle design, establishing mechanics (especially the control of 4 characters thing) and get the sounds to match the vibe is awesome and you guys pulled it off.
I think the main thing is that the atmosphere and the story didn't fully sync up, there was a point where I was expecting it to turn into a full on horror game and it never did even with some spooky undertones to everything that was going on. But, there's already so much work done to it up to now that I can only imagine how well things would mesh together and how cohesive the overarching game could become if you guys had more time to work on it.
The puzzles were fun, it felt like picking up a variety puzzle book from the store (this is a compliment i promise) and the difficulty progression was smooth and seamless. I love that even though Pip didn't have a "power", he was the only one who was handy. Whether he thinks its a super power or not, being a plumber, electrician, and mechanical engineer all at once is 100% a super power and that rocks for him. There were cute little things here and there with the characters and their relationships with their own abilities that I also appreciated.
Most of the issues I ran into gameplay-wise you're all already aware of and highlighted in your store page, so I don't have to go over any of that. I do wish I had the option to sprint with the characters, since backtracking once I completed a section could get a little tedious.
Overall VERY good job in the time frame we had. I look forward to future projects from you guys and I hope this one gets to see a little tlc post jam. These are some characters that'll be fun to follow in time.