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slogbait

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A member registered Jun 09, 2020 · View creator page →

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Probably my favorite use of power in relation to retaining a charge of the ones I've gotten to try so far. I also really appreciate it being playable with JUST a mouse. The mechanics are straight forward and the introduction to them felt good. The puzzle elements trying to make it through each stage feel really well polished and well tested. Nothing feels impossible no matter how hard it gets to complete, and the difficulty curve was also nice and subtle.

Also a big fan of the visual direction. Always a sucker for these high contrast limited palette styles :)

Fantastic design. You guys did a great job!

Was already a little biased because I love games like this, but what great execution! I'm always worried about randomized elements for these sorts of puzzles, but it all ended up working out very well. Every item worked exactly how it claimed it did so there were no surprises, and it was very funny seeing how the additions to the goals would completely derail previous solutions. Ended up making a barricade around a guy I needed to keep alive and watched as the generation slowly made the barricade less and less effective.

Also my favorite cheat was placing items that would fall on top of platforms for guys I needed to take out and them just falling off the platform because the bomb was obstructing their space. Got lucky finding that one out, but new obstacle gens would bamboozle even that technique sometimes!

This is a really neat way to handle resource management and precision movement. Very difficult, but absolutely one of those types of games where the high difficulty feels right and rewarding when you overcome it. Fantastic job!

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Other than the collision stuff you already know about, I think the only real issue I was having was the speed the power decreased once the bar got to around half way depleted. I tried it numerous times on web and using the exe and it did look to start depleting faster once it reached that point.  

If it ever dipped below that for any reason, it feels bordering on impossible to get it back up and this was a huge problem if I got stuck between a chair and the wall and the nearest pile of small stuff to suck would have me close to half depleted once I went down a size. Once I got the groove going though and figured out the "right" routes to take, the gameplay was very fluid (got stuck on a tiny key once though?!?!? crazy and very realistic tbh)

This also happened once when I was zipping through trying to see the full map and it would nooot return to me XD

Overall a very good job though, especially for picking up Godot for the first time! I know it's got a few peculiarities other engines don't. The art is charming and I can see the work that went into it.

I found myself fueled by a deep desire to suck up an entire 6 pack of PBR and couldn't be satisfied until I succeeded

I keep crashing and burning taking these corners exactly as I would expect a horse to take them, 5/5 presentation

Ah I love this, it made me very reminiscent of some of the really well designed puzzle games that I'd occasionally find myself lost in for hours when I'd camp out on Newgrounds eons ago. Big props to the introduction of each mechanic before leading into the more complex puzzles! That's a difficult thing to pull off well and I think you guys were absolutely spot on here.

Movement was a little slippery but impressed at how seamless wall jumping felt once I got the hang of it! The SFX choice gave me a giggle, this felt really good for what it was. Good job!

Had me in tears lmfaooo

This is genuinely amazing. I stumbled into one secret room by accident early on and ended up trying to look into every nook and cranny I could just to see what else I could find. The controls were fluid and consistent (I had to use keyboard) and there was a small amount of entertainment from smacking into walls while running. The minimalist aesthetic works so well, it built a good atmosphere and everything that could be interacted with was very obvious, and it ran smoothly.

+1 for Linux support!

I only just saw the other comments having the opposite issue as me and it got a laugh out of me

Mouse struggles ahoy! XD

The aesthetic is very much up my alley, and I enjoy precision based games, but the camera is unfortunately so sensitive to mouse movements it made it horribly difficult for me to navigate the world :(

The theming is a lot of fun and I hope it's something you intend to keep working on because I absolutely want to revisit it in a more polished state. +1 for Linux support!

File type doesn't indicate anything on its own, but the fact there's 0 information at all about the game, it's not able to be played on Windows natively, AND it allegedly doesn't even follow the theme? Do not download this lol

See you space cowboy.................................

I'm begging these balloons to help me turn off the light but they refuse

It took a second to realize that every item needed to be touching each other to get the robots to function, but after that everything ran pretty smoothly. Very impressive work in the time frame we had! A lot of fun. Great job :)

Legitimately fun, love it throwing curve balls and obscuring the cables the further in you get

This is just a simulation of my day to day life tbh (I love it)

Adore this conceptually, it shows so much promise and I'd kill for a full release some day lol. Great job in the time frame!

this is an incredible concept. im excited to try it out

+1 for linux support through itchio please!