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(+1)


Cool little game. The quality of the presentation overall is off the charts. While I have some issues, it can't be said enough how much detail has actually been packed into this game.

First of all as I said before, the detail in the art is great. It's really impressive how many individual moving parts you managed to get on the ship in the first phase. That said, I also think it was almost too much detail at times, mostly because it hampered readability quite a lot. Since everything about the ship was that detailed, not much of it stood out enough at times, so I wasn't sure at first what was actually damageable and what wasn't.

Add the abundance of effects as well, and the enemy bullets which didn't really stand out enough from the background ( imo ) and it almost felt a little too chaotic at times. The red AOE attacks were definitely very noticeable though. I could hardly see the guy who'd spawn at the center of the ship and shoot rockets at me sometimes ( Probably just a skill issue though ). The second phase didn't really suffer from these problems though.

I think the boss's rockets could've been a little slower though, just to be slightly more forgiving.

All that said, I still think the fights are pretty solid. I think the main spin mechanic is also pretty cool, albeit somewhat loose with how it utilises the theme. 

For something this short, it has a TON of quality packed into it which is both polished and fun. Great job on this

(+1)

Thanks for the assessment. But the topic of spin didn't say it's core mechanics. :D I have spinning fans on the wings, fly out spinning saws on the second stage. The main character spins as barrel. Everyone understands the theme as they understand it. Best Regards for playing!!!