Спасибо что поиграла в нашу игру и месть Ларио совершена. Все сходства случайны, все сделано так чтобы копирайты и пр. были сохранены. Мы не попадаем под закон об авторских правах.
SergioPoverony
Creator of
Recent community posts
Sale and browser version Thunder Paw platformer game.
https://sergiopoverony.itch.io/thunder-paw
You play for a little puppy by the name of the Thunder. In one sunny day, the thunder played on a clearing near the house. Awful explosion took place, trees got, and the lodge of the Thunder bent. Mother Father - the Thunder shouted running to itself home. But houses nobody was... It found a note in which it is written that his parents were kidnapped and it should come and be given. The brave thunder decided to save the parents and to learn who this awful villain.
A pixel platformer with a pleasant setting and interesting management. Various levels. Several types of weapon which should be pumped over. 5 types of biomes. After passing of certain levels - obligatory fight with the boss.
C3 R330, Plugin is 3DObject-2-36-4
When opening a project (models are located in subfolders) - the error I wrote about earlier appears
Error loading GLTF:TypeError: Cannot read properties of undefined (reading 'undefined')
C3 R327.2 (stable), Plugin is 3DObject-2-36-4
Red screen when trying to open a project
How sent my cuted project for you checking?
I wrote to the email on your YouTube channel... correct or not?
Hello. I have updated the plugin from 2-28-1 to 2-36-3 and am getting a error
Error loading GLTF:TypeError: Cannot read properties of undefined (reading 'undefined')
I did a rollback of the plugin to 2-33-4 - no Errors
I cant see 2-35 version for download and test
I think this is trouble after Fix (project files)
i have above 100 GLTF models... how me fix it this error?
I moved all the models from the subfolders to the root folder and changed the paths. The error went away, but I can't see the models.
I have tested C3 exports - HTML5 and NWJS
Latest C3 and 2-33-4
Project (models in subfolders)
All models, regardless of their location in the project, are in ROOT when exported.
The old version of the plugin works fine
Yes. I think too... this is C3 trouble...
You great man. Best regards!!!
Have you considered point light sources (no LightLayer3D) and working with shadows.
I remember the Q3D (banned by Scirra) on the C2. Point light sources worked very correctly there. You had to place them as a 3D model, adjusting the height... but they worked...
I can find
https://www.construct.net/en/free-online-games/animacion-reflejos-3d-30795/play
Hi. I have solved this problem. You need to add Z-elevation. When 2 models are on 1 line, one model overlaps the other. Not mash on one Z-elevation. Center point model in one z-elevations. Model with additive display - removes part of the other model.
p.s.
>> 3DObject or a 3DShape? - any maybe, i/.m use both
But i have new. 2D transparent sprite placed in 3D layer ))) any z-elevation... sprite with any blendmode if z-elevation with "-"
>>Cool looking art! What kind of game is it?
Thank you. my wip.
Локально Godot в HTML5 - не открывается. Чтобы поиграть, пришлось залить файлы к себе на хостинг. Поиграть тут можно http://mult-art.ru/games/test_/