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(+1)

Enjoyed the bullet hell. I think the best points are that controlling the player is precise and satisfying and the progression tree offers meaningful decisions and whatever you pick, it feels very rewarding. It also feels like a solid package. Bullet hell patterns are also well balanced. On the other side, some bosses, starting from the fourth one, attack so much in a straight line that it's very hard to sneak some direct hits into them, making some fights feel very long.

Good job!

(+1)

Thank you for the positive feedback!

A couple of people have said that some bosses seem too tanky due to the asteroids they fire at you blocking damage. I have redesigned a few bosses and will be releasing an updated version of the game once this Jam and Pirate Jam (which I also  submitted to) have ended.