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A fun 'what if dnd met pokemon?'.
I think the game is really short considering how simple the mechanics are. I think it could have been a lot longer,  but I really don't know the kinds of struggles you guys had during the jam, so I really can't say. I think the different kinds of attacks should have a little bit more description on the effects that they might do; while playing I figured out one attack can cause sleep, other confusion and so, but at first I didn't really feel like I needed to do the sweep at all since it did less damage than a normal slash and it costed more stamina. Speaking of stamina, I didn't really feel like it was that valuable of a resource. Since the normal slash costs 0 stamina, I could just keep on attacking and it would eventually just become OP since I upgrated my strenght by a lot and was doing 30 dmg for 0 stamina cost. 

I think the mix of pokémon and a roguelike is a neat idea, so I really hope you guys can iron out the balancing and make the game a bit longer, as well as finish the story between the princess and the knight. I wonder if he's going to turn his back on the kingdom and start slashing through the royal guard?

(+1)

glad you got to play. A lot of your questions is explained in the Gdd. We only had 2 weeks to develop so we wanted to make sure the foundation was there before moving onto more content. We have an upcoming patch to help fine tune some of the combat and add new fights. (02/15). Stay tuned!