A fun 'what if dnd met pokemon?'.
I think the game is really short considering how simple the mechanics are. I think it could have been a lot longer, but I really don't know the kinds of struggles you guys had during the jam, so I really can't say. I think the different kinds of attacks should have a little bit more description on the effects that they might do; while playing I figured out one attack can cause sleep, other confusion and so, but at first I didn't really feel like I needed to do the sweep at all since it did less damage than a normal slash and it costed more stamina. Speaking of stamina, I didn't really feel like it was that valuable of a resource. Since the normal slash costs 0 stamina, I could just keep on attacking and it would eventually just become OP since I upgrated my strenght by a lot and was doing 30 dmg for 0 stamina cost.
I think the mix of pokémon and a roguelike is a neat idea, so I really hope you guys can iron out the balancing and make the game a bit longer, as well as finish the story between the princess and the knight. I wonder if he's going to turn his back on the kingdom and start slashing through the royal guard?