In my case I was cucked because my controller doesn't have analogs, but even using just the basic attack to hop around already showed the fluidity of controls and animations, so even if I couldn't truly experience it the way you intended, I can tell you really put a lot into making it control well and look good as you do so.
The game over effects are so intense it looks like you died in a game where you die in real life if you die in-game, a bit at odds with how cute and colorful the game is to me. It's really minor, but maybe something to put at the bottom of the priority list and consider a redesign one day.