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In my case I was cucked because my controller doesn't have analogs, but even using just the basic attack to hop around already showed the fluidity of controls and animations, so even if I couldn't truly experience it the way you intended, I can tell you really put a lot into making it control well and look good as you do so.

The game over effects are so intense it looks like you died in a game where you die in real life if you die in-game, a bit at odds with how cute and colorful the game is to me. It's really minor, but maybe something to put at the bottom of the priority list and consider a redesign one day.

We are glad that you liked the game, despite not experimenting it with the spin. 

We work a ton on the character controller, so it fills our ego seeing comments like yours.

About the game over, we are truly fans about the over the top effects. In our case, we miss even more camera shakes and flashing effects, but we worked with tight time. We appreciate discordant points of view with ours xd, that generates conversation and is per se cool.