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The broken walls are a really interesting addition. But I wonder if they highlight an issue in how the game conveys hidden information?

I assume that to avoid visual clutter, you don’t want to have fallen monsters all over the place. But equally, if you left dead monsters only where their position/orientation/etc was relevant, it might give away too much.

What if you had a toggle button or mouseover area on the bottom bar that just showed where the monsters you’ve killed were? It would allow players to make deductions without having to rely on remembering what they’ve killed. I guess an alternative would be a more elaborate marking system that could mark-up uncovered cells and distinguish between possible values and certain values (eg placing a purple 4 on two squares would denote the other gargoyle is here or here)

Fyi, Monsternomicon updates with how many monsters are remaining, so you don't have to remember that?

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But it’s important in some instances to know where things were on the board — what directions mice were facing, whether you eliminated a guardian in a particular quadrant or not, etc. These are things that are easy to forget and the raw numbers don’t help to re-deduce them.

(+1)

Woah, thanks for teaching me more about the game!