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When I was making it I wasn't even thinking about Zelda games or the like, but I see what you mean.  The Ocarina of Time was one of my favourite games growing up, and when I think of making an RPG style game, for me it's always got to have flexible choices on where to go and what to do.  Not necessarily hundreds of side quests or missions, but the freedom to do things out of order and explore the world.

Thanks for playing and the feedback.