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(+1)

Try redownloading it now, I think I got it.  It was missing a parameter for the evolution check, but it's there now.  I thought I got them all, but that's what I get for testing with a deck that only has basics.

(+1)

Alright cool, I also found a couple issues in the tester
- When there's an ability or card that lets you choose more than 2 or more cards from your deck, but you only have 1 to choose from, you can't just choose the 1. Example, Forretress EX Ability, I only had 4 grass energy in the deck and it just soft locks me
- When I don't use the AI functionality and play both hands, in the case where I can use Forretress to attach 5 energy to my bench pokemon, I can't seem to attach any energy for my Player 2, but it works fine with player 1

(+1)

So it turns out a fix I tried broke more things, go figure.  Pretty sure the soft lock issue was because of a layering issue, where you weren't able to click the Done button if there was a sprite underneath it, meaning if you had 3 or more benched pokemon, the sprite would override the button click and just not continue processing.  The Player 2 issue is because I work on functionality with Player 1, when copy/paste the completed code to Player 2, and I've occasionally forgotten to do that, so there may be more spots like that, but hopefully this one is good now.  Go ahead and try it again and see if I got it, I was testing specifically with Forretress EX, and everything was working right.