It's a never say never situation, but likely not. I know Godot has the option of exporting for Android, but I'd probably have to re-do most of the UI to fit a phone screen, and I don't know if Godot can handle finger tapping the same as mouse clicking, among other potential issues. So maybe eventually, but I'd need to look into it more before committing to it.
ProfShepard
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So it turns out a fix I tried broke more things, go figure. Pretty sure the soft lock issue was because of a layering issue, where you weren't able to click the Done button if there was a sprite underneath it, meaning if you had 3 or more benched pokemon, the sprite would override the button click and just not continue processing. The Player 2 issue is because I work on functionality with Player 1, when copy/paste the completed code to Player 2, and I've occasionally forgotten to do that, so there may be more spots like that, but hopefully this one is good now. Go ahead and try it again and see if I got it, I was testing specifically with Forretress EX, and everything was working right.
The PDT.zip contains the game and Basic Energy cards, then each of the others are each generation of cards separated out, so if you don't want to play with the older cards, you could just download the 08 and 09 zips for just standard. It's a way to help avoid needing to download too much at once. There's a Read Me.txt with details in the PDT.zip as well.