Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This was a fun mechanic. The full speed was completely uncontrollable for me so I basically had to play only in bullet time. It felt like the only case where it made sense to switch to full speed was when I had a bullet in the air and just needed to move forward. With that in mind i think it would have made more sense to have bullet time be the default and have you click to fast forward. Or slow down real time a bit to make it more manageable. I also felt that having to click the gun to change your velocity was odd. I was expecting every shot to effect velocity.

(+1)

You are right, normal speed loses a bit of sense, but I found the problem, the real reason why it's uncontrollable at normal speed is the impulse mechanic. It's really hard to impulse in the correct direction at full speed.

I'm experimenting with some possible solutions. Thanks for the feedback!