Play game
Gun Morning (Gamejam_Vesion)'s itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1h-5Py9ZpPN-kzZrSeEs6VVyMgFd-niDzdWRnrp-Y1Bg/edit?tab=t.0#heading=h.lr899156xjnx
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Esc to pause and menu, right click to slow time and click to shoot
the game has some colorblind options
Please explain how your game fits the theme:
my third game, I'm proud of how is going
Leave a comment
Log in with itch.io to leave a comment.
Comments
Cool game , bullet time feels a bit too powerful , feels like katana zero , nice job
Took me a second to get accustomed to the controls but then it was smooth sailing. I love a bullet time game, I think it would be really cool to have a speedrunning timer to encourage players (me) to not constantly be in slow-mo. Great music, fun art. Hope you never harm any silly guy ;)
This is one of my favorite games this jam! Super easy to understand, and super fun to play. The retro vibe is really nice along with the music. I would recommend customizing the buttons rather than using Godot's default ones, as it would help them fit the design of the rest of your game. I think faster camera movement might also help. In the last level, I had to force myself to go slower in order to not go out of the camera. Aside from that, the game was really fun, and I'm looking forward to there being more levels added!
Loved the gameplay, very much reminding me of super hot. Look forward to seeing this worked on more. More levels and more weapons please ;)
Good game, great job!! I liked the artstyle, especially the CRT filter, and the mechanics seem quite polished. I can imagine this being expanded into a very interesting game. Maybe some speedrun mode and increasingly challenging levels in the style of super meat boy and the like. Anyway, congrats!
Very interesting concept with a great execution!
The only thing I feel was missing was a level timer. Without it there was no point in not using the slowed down time - all the time. Maybe integrate a star system that also takes into account how many shots you have fired and players will be compeled to replay the game many times over.
I like the simple but fun concept of this game. It was enjoyable executing a badass bullet-time sequence. I think that it's a bit to easy to fling yourself off-screen, which isn't helped by a slightly buggy camera system (especially in the last level). Overall though I like the style and ideas presented. Good work!
I like the concept, but the controls felt weird. It felt more like a reaction game than anything else, because there was no bullet time. Just move the mouse as fast as possible. The graphics and audio were great though. Nice submission!
Thanks for playing! If you are referring to bullet time as slowing time, that mechanic is in the game with the right click
The idea for the game is really cool, and I do like the artstyle a lot. The tutorial broke for me, but it seems like using Firefox fixes the issue.
As for the main levels, something that bothered me was that collisions didn’t impact the gun’s velocity. It would just slide off walls and keep moving at the same speed after. I also think adding some more restrictions to the player (like limited fire rate or a cooldown on the slow) would make the design feel tighter. As it is, I could spend all my time in slow-mo and spam bullets until they hit, which trivializes a lot of the challenges.
There’s definitely potential in this idea, with a few tweaks and bug fixes this could absolutely be one of my favorites.
Really nice and fun! I am not expecting the game to be that good but you've proven me wrong. I like the pacing of the game a lot, with the time-slowing mechanics and really fast non-slowed real time it really gives me the vibe of Super Hot. I love that game so much. I also really like the quick resets you've done. In games like these, long downtime due to resets is never a good idea and I think you've nailed it.
A small critique is that I really hope the level graphics are a bit better, maybe some tile sets to convey the scenery, and this will definitely enhance the game quite a lot. Maybe consider doing limited bullets challanges as well? It sounds nice.
Anyway, this is really good I think, so keep on the good work!
Really fun game. I like the shooting backwards to propel yourself mechanic, and the slow down is a lot of fun to use. I had a great time playing thru this!
Right off the bat, awesome CRT filter and logo effect. It looks awesome!
I really like the gameplay. Like, a LOT. Kicking yourself off with bullets and going everywhere while also being able to slow time. It's just so well put together and flows super nicely!
The sound effects are super satisfying, and I really appreciate the fact you didn't put an ammo limit. Just lets the player have fun shooting away!
A random suggestion I have of something for the future is a timer for speedrunners!
Everything here is just really good, and I would love to see this expanded into a full game. This game's sick!
Nice game! I think you could expand the concept with either limited number of bullets or a max timer to complete the levels
Felt really cool when I got used to the slow-down mechanic. Fun game, good luck with the extra levels!
Great level of polish and fun gameplay, well done !
Nice idea and cute graphics! I like how it uses recently popular mechanics of shooting but adds the recoil as the core part.
The game lags a lot on the first shot, but I suppose that's the famous Godot's particle issue?
Also kudos for using Godot! :)
Thanks for the feedback! I think you might be confusing the time stop in the tutorial with lag. I don't have any complains about that either, so it's weird if it's happening to you.
Super fun gameplay and certainly in line with the theme of the jam. It easily kept me engaged long enough to complete all the levels. I also really enjoy the CRT effect. My immediate thought was "woah" when the game first booted up. Great job!
I'm happy you enjoyed my game! :D
This is a great core mechanic for a game! The time dilation was well done, and the movement felt natural. I beat it :D
A couple times the the camera was a bit too slow for how i wanted to play, so i wish it was tracking the gun along the track. I also wish there was some more middle ground between slow and not slow. Maybe using something like scroll wheel or interpolation to make that transition slower could be fun.
Great submission and fun game!
Thanks for your feedback! I will consider adding sound effects for the time dilation and maybe making it progressively slower when you use the slow time mechanic
I would polish more the camera movement
A great simple game. the tutorial is very consistent and has many safety nets. the levels get interesting and camera movement makes it interesting. the difficulty becomes very easy if you hold down the slow button for the duration. the art style and CRT effect add a ton to the game.
Thanks for your feedback! I will consider adding a time limit to the time dilation <3
I like the ideas here. Feels like sometimes the gun is affected by recoil and sometimes not, leading to a feeling of inconsistency. Really like the art for the menus and stuff. Nice job overall!!! keep making games!
Recoil only happens when you shoot at the gun. This mechanic gives the player more control over their movement, thanks for playing :)
(Levels 4 and 5 can be pretty hard without precise movement at times)