Super fun and polished! The visual work is excellent, and the game was immediately snappy and fun. I love throwing enemies and watching them burst into shrapnel, although I wish it was a little more clear when an enemy will burst into shrapnel, especially since the different enemy types seem to have different health? I didn't notice a single bug or performance hitch, even on the web build, which is very impressive for a game jam. The short length was great. I think ideally an expanded version of this game might have 2-3 additional levels with new enemy types, but I love the amount of polish packed into this single level. The inclusion of a timer and rank is really fun. I'm not actually sure what the pads I stepped on do. I assume they're checkpoints for if you die, but I didn't die once so I didn't get to confirm that.
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Thank you for the nice review! The pads are pseudo-checkpoints, they don't save you when you die, but they are an infinite source of health. The downside is that it takes time to fill your health, thus leading to a lower score. I wanted to make it obvious when a blast would shotgun an enemy, but we ran out of time to make it. We worked hard and uploaded probably 10 test builds to get that performance. Web builds are super tricky :v