The problem was more that we thought it was fun, but now that I've played it a few times through, a few modes should be removed/heavily changed.
PokeNinjaGuy
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Thanks for the lengthy feedback. It is important to understand fully the crunch that any developer or team goes through during the duration of a game jam -- even though this was 20 days, we really didn't have a ton of time to make a good solution to frustration, especially as deep rooted a problem as it is.
Probably my favorite game thus far, I actually finished it, and the modes were really cool, albeit some of them could serve the same design purposes :) But it's fun to be simon belmont with your whip in Super Castlevania 4 and twirl enemies to death. Good enemy variety, and fun boss fight. Great game!
I'm glad that his avatar got you to try it. And I'm glad you think that it's a fun idea! The game is really really hard, I totally agree, and it does NOT give much room for learning mechanics... I don't like some of the modes either, to be honest, especially recoil mode. On the other hand, I think that the stark differences between players is an unintended side effect! For example, mangoes thinks that recoil mode is a free win, and I really excel at rythm. Some people really do well with jetpack mode, whereas I usually don't succeed! Thank you though!