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PokeNinjaGuy

222
Posts
119
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A member registered Feb 19, 2021 · View creator page →

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Most of the points come at the end, from the time bonus and completion bonus. Completion alone is 2/5ths of S rank, and time bonus could be up to around another 2/5ths, leaving only around 500k to be gotten from destruction. Glad you liked it!

I love this game! It's so charming and cute. The art is insanely good and the little systems are all interesting and unique. I think not having music is probably overall negative, because so many ocean games have good music. Great game!

This game is very overwhelming. Cool idea. But very-non-beginner friendly. I really do like it though! Spruce up the art and tutorials and it'd be a great commercial game!

Love this game. So cute! I got to 770. The only real thing I would recommend would be visual polish. Particles for placing/shaders for electricity, etc! Great game nonetheless.

Awesome game. I love the system mechanic. Reminds me a lot of games I like, like cobalt core and STS. (obviously, same genre)

Awesome game. I love the system mechanic. Reminds me a lot of games I like, like cobalt core and STS. (obviously, same genre)

This is really a funny game. Easily one of, if not, my favorite game I've played this jam. It took a minute to get a good build but once I did, I got to round 16, and had a great time! I like all the different arms,  as well as the shop mechanic. Only frustrating thing was the bad events/ bad shops that hurt you rather than give you potential items. I wish I could keep rolling, but that's part of the balance of the game, I guess :)

I like this game. It's really cute and definitely zelda. The boss was well telegraphed.

This game is super cute and really well made. Great artwork, great animations, great presentation all around. My biggest complaint is that the hitboxes are a bit large and thus give very little wiggle room. Some mechanics aren't explained outright either, but the level design does teach them well. Good job guys!

Seems like a fun little 2048 style game. It made sense once I figured out you/enemies only merge with equal sized entities. Really cute game!

This is a really cute game. The power crank reminds me of a game jam I did once :) (it was fun then, it's still fun now haha!)

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We put lots of pads purely because if you want a good rank, you have to skip and go fast :) I'm glad you liked it so much!

Thank you so much!

Thanks! Glad you like it so much.

We like the intro too haha...

Thanks.

Thank you so much!

You must have missed out on the 3rd enemy (crab, shooty, bomb). Glad you liked it.

Glad you like it.

Thanks!

Thanks for playing!

Sure, we would have had more content if we had more time. I'm glad you saw one of the inspirations for this game too!

That sounds like the best way to play. The way we enjoyed playing most, anyways!

Thank you!

Thank you!

Glad you liked it!

Glad you liked it so much! If we expand, those would be addressed, obviously.

Thank you, slick individual.

This is an insanely large and intricate game, considering it was made in only around a week. Impressive how the scaling subverts your expectation so many times and with so many clever mechanics!

This game is really funny and well made. I love the artwork and presentation. Very goofy and effective.

Love how the game looks and sounds. Gameplay is a bit "unjuicy", it's a little hard to tell when you hit an enemy.

Okay, I guess that makes sense :)

Really fun little puzzle game that reminds me of a mix between snake and sokoban!

Really solid game, the only thing I'd improve is the readability of the boss. (can't tell when to hit him)

PHRIG PHRIG PHRIG PHRIG

I really like how the game looks, the music is nice, but the game itself is confusing to me. I must be missing how to actually create planets.

understandable, this game is insanely hard

Thanks!

Joke about agent 47 from hitman.

Thank you, glad you like it!