Really good and polished visuals. I loved the creepy little portraits for each level, and appreciated the unique mechanics for each level. I'm not sure how much the "roguelite" items actually affect gameplay (maybe I just chose bad items :P). Actually, I'm not sure I'd define this game as rogue-like in any capacity (no permadeath, very little procedural generation), but that's just semantics. The game is a neat little puzzle, and the visual work really impressed me.