Pretty tough, but it was fun experimenting with all of the different movement options! One thing I would do, if you interested in updating the game after the jam, would be to tighten the platforming a bit, such as giving the player a bit more gravity and/or more directional boosts in speed. For mechanics like wall running, I think this could help make the movement more snappy, for a lack of a better word. Other than that, there’s some cool platforming ideas here!