I love how goofy the fights are, especially the busted projectiles that stun-lock the characters or cause an “okizeme” chain. I could only imagine the insanity if this had two-player 1v1 matches, but for what it is, it was fun seeing how each character fought against one another.
Gardenia
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Pretty tough, but it was fun experimenting with all of the different movement options! One thing I would do, if you interested in updating the game after the jam, would be to tighten the platforming a bit, such as giving the player a bit more gravity and/or more directional boosts in speed. For mechanics like wall running, I think this could help make the movement more snappy, for a lack of a better word. Other than that, there’s some cool platforming ideas here!
Fun DOOM-like game with some cute designs. The power-ups are pretty interesting since you have to work for them by solving puzzles. One suggestion that I have would be a mini-map or some indicators for the exit so that’s it’s easier for the player to navigate to the next level. Other than that, this was pretty fun!
I like how some of the puzzles require you to use a combination of powers to solve them. It’s basically taking what you know about how each power works, then putting them all to the test at once. The first power took a little bit to figure out how it worked, but after that, it was fairly easy to figure out how each subsequent power worked.
I like how the weapon building system gives you different combinations to work with, which in turn changes your approach towards eliminating enemies. At first, I thought you needed to spell “POWER” instead of “POW” for the bullets, and I believe there’s a glitch in the GUI that lets the player do this, but it does break letter pickups. Other than that, this is a cool take on the twin-stick genre!
There’s an odd amount of tension in this game, such as racing from your computer chair to the wheel in order to power the light, not knowing if you’ll be able to navigate yourself there in time. I also won’t forget to mention the ever-growing darkness that triggers the latent fear that somehow, something will pop out of the shadows to get you. But realistically, the only thing that will attack the hamster is crippling debt when Hampter-coin tanks in value to mere pennies on the dollar.
I like the premise of this game; it’s like a mix between Tron and the old Wipeout games for the PS1. If you’re interested in updating the game once the jam is over, one suggestion I have would be some difficulty options for the CPU players to make for some challenging races. Otherwise, good job on your first game jam!