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Gardenia

25
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4
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A member registered Oct 25, 2019 · View creator page →

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I love how goofy the fights are, especially the busted projectiles that stun-lock the characters or cause an “okizeme” chain. I could only imagine the insanity if this had two-player 1v1 matches, but for what it is, it was fun seeing how each character fought against one another.

The gameplay reminds me a little bit of Smash Bros, but with more arena survival elements. The procedural generation helps keep things interesting, but I occasionally get stuck in a tile generated over me, lol. It’s not an issue since the environment is destructible, which adds to the fun.

Pretty tough, but it was fun experimenting with all of the different movement options! One thing I would do, if you interested in updating the game after the jam, would be to tighten the platforming a bit, such as giving the player a bit more gravity and/or more directional boosts in speed. For mechanics like wall running, I think this could help make the movement more snappy, for a lack of a better word. Other than that, there’s some cool platforming ideas here!

Fun DOOM-like game with some cute designs. The power-ups are pretty interesting since you have to work for them by solving puzzles. One suggestion that I have would be a mini-map or some indicators for the exit so that’s it’s easier for the player to navigate to the next level. Other than that, this was pretty fun!

Remember: headbutting the buttons is always faster than using your arms.

In all seriousness, this was pretty fun, and having plenty of ways to maneuver yourself helped me with finding the best ways to get to each room and hit buttons and pull levers.

The presentation is definitely on point; the music and visuals feel very ominous and somewhat psychedelic. The game itself if pretty challenging, and it steadily ramps up in difficulty as you find more powerful dice. Great job!

I like how some of the puzzles require you to use a combination of powers to solve them. It’s basically taking what you know about how each power works, then putting them all to the test at once. The first power took a little bit to figure out how it worked, but after that, it was fairly easy to figure out how each subsequent power worked.

The high-contrast art style fits well with the fast paced combat; it’s easy for me to identify where the enemies are and helps me respond accordingly. I also like how the item effects stack, especially the ricochet effects, of which I built my strategy around.

I like how the weapon building system gives you different combinations to work with, which in turn changes your approach towards eliminating enemies. At first, I thought you needed to spell “POWER” instead of “POW” for the bullets, and I believe there’s a glitch in the GUI that lets the player do this, but it does break letter pickups. Other than that, this is a cool take on the twin-stick genre!

I like the amount of maneuverability you have in the platforming, and the visuals definitely add to the late night atmosphere of the game. The only thing I’m struggling with is how to get the checkout to work so I can progress. Other than that, this is pretty cool!

I’m not much of a strategy game person, but this was pretty fun! I especially like how easy it is to pick up and play.

Great pixel art! I’m not sure why, but it reminds me of Studio Ghibli.

I like how crazy the combination of limbs can get. The unique effects on some of the limbs also adds to the strategy involved in finding a good combo to work with.

I could only imagine that being a chat moderator requires the patience of a saint whilst upholding the rules. Either way, I’d say that this game captures that experience well, spam and all.

The ambience and the visuals are pretty experimental, which is an art style that I’m fascinated by. It’s almost like I’m in Fear and Loathing in Las Vegas.

Great job on the artwork; it’s very vibrant and polished! I can imagine this being a pretty fun multitasking kind of game, soft of like a restaurant simulator or something like that.

A Honda Civic doing donuts in a Roman Colosseum and running over soldiers like its Carmageddon wasn’t something I thought I’d see, but by God was it entertaining! You guys nailed it!

This is a pretty unique take on pinball, and you definitely nailed the aesthetics of the late 90s computer games, especially Space Cadet pinball!

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There’s an odd amount of tension in this game, such as racing from your computer chair to the wheel in order to power the light, not knowing if you’ll be able to navigate yourself there in time. I also won’t forget to mention the ever-growing darkness that triggers the latent fear that somehow, something will pop out of the shadows to get you. But realistically, the only thing that will attack the hamster is crippling debt when Hampter-coin tanks in value to mere pennies on the dollar.

Love the art style! There’s a fair amount of strategy involved as the game progresses to where you really have to think about where you need to position yourself to combine each enemy.

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The controls took a little bit to get used to, but once I got it down, it was fun seeing the convertible flailing around as it was being dragged by two spaceship rockets, lol.

This definitely fits the theme well, and I found it funny when I quickly overwhelmed the enemy forces through sheer numbers. Love the art style, too!

I like the premise of this game; it’s like a mix between Tron and the old Wipeout games for the PS1. If you’re interested in updating the game once the jam is over, one suggestion I have would be some difficulty options for the CPU players to make for some challenging races. Otherwise, good job on your first game jam!

This is a pretty neat brick-breaker game! The gems for the bricks somewhat reminds me of Puchi Carat by Taito from the late 90s, if that makes sense. I especially like the creativity of the boss stages; the first boss was especially challenging for me.