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Yeah I personally liked the infection lasting longer, but I was worried it would irritate the player so I reduced it heavily. Another option would have been to have longer infection, but have it not affect your jump height as that is really the most detrimental debuff.

Good point on the controls. This game could have easily been a one hander if I'd done the controls that way. And having the both WASD and arrows is great a idea.

I did experiment with higher knockback on enemies from player attacks, but with the way player controls this lead to having to chase enemies down after each hit which I found annoying. But maybe with increased homing distance that approach could have worked well.

Yeah my heart was really set on the slippery floaty controls for this game. Partially inspired by the winter theme, we thought of the ninja as a personification of a snowflake falling through the air. Also inspired by our musician's albums which have a lot tracks with a slow dreamy vibe.

For my next game I may go in the opposite direction, make a really tight precise character similiar to the Megaman games and then I can go crazy with the precision platforming design.

Thank you. Played your game and left rating and review.