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First strategy game I've seen so far, very nice implementation of strategy combat. I think one area I was confused on is when I could attack, because sometimes I click attack (let's say I'm diagonal from the boss) and it didn't work, so I assumed have to be adjacent to attack, next time I click attack from same relative position, it works (on the same character). Some other small qol features/nitpicks I wish was there: a back button to cancel an action I've not committed yet. Sometimes I start an action, saw boss moved, want to move other character without  doing anything on current character, but can't. A more clear indicator on which direction character is facing, on first stage, when I rotate the mage, it looked like he only turned 2 direction (maybe he was only rotating to face 2 directions, never got him to move to another direction but also was busy moving other characters to pay that much attention to him).

thanks for playing! The inability to cancel an action was an intentional decision however from feedback it is not a popular one (I intended to have players seriously consider who they where going to choose) so I’ll be sure to allow players to cancel in a future version do you have any screenshots of the troubles you faced while attacking because it sounds like a new bug to me and thanks for bringing it to my attention! Could you clarify what you mean by the mage only facing 2 directions? That also sounds like a bug to me but I’m not sure. Either way thank you for the comment it is much appreciated!!!

I went to double check and I think mage was rotating fine. I hadn't noticed there were direction text on the right at first and the sprite looked almost the same facing some directions. I think it would be nice to have indicators on the board too for which direction they're facing.

I think not allowing cancelling actions might work better if game was completely turn based, so time kind of freezes as the player makes their decisions (and even then, maybe have this be a separate hard mode, new players likely want to get more chances). But when boss and other character timers are independent of each other, so game kind of values input speed as well, then it will start to feel more frustrating.