cool idea here! i think the scythe bouncing is a neat mechanic- i do wish there were more visual indicators in terms of bounces, since i found myself spending a lot of time tweaking bounces in order to get things right. i also think the bouncing surfaces get a bit weird around corners- oftentimes the scythe will start behaving in pretty unexpected ways. that being said, i like the idea a lot for a dual movement/puzzle mechanic!
also, i did unfortunately softlock in the second full level when playing through as well, but it seems like this is a known bug