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cool idea here! i think the scythe bouncing is a neat mechanic- i do wish there were more visual indicators in terms of bounces, since i found myself spending a lot of time tweaking bounces in order to get things right. i also think the bouncing surfaces get a bit weird around corners- oftentimes the scythe will start behaving in pretty unexpected ways. that being said, i like the idea a lot for a dual movement/puzzle mechanic!

also, i did unfortunately softlock in the second full level when playing through as well, but it seems like this is a known bug

Thanks for playing! Yeah I wanted to work more on that stuff but that's the unfortunate thing about game jams. I'm glad you enjoyed the idea and I'm already working on a spiritual successor with the same formula to take these things into account. Thanks again!