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soulware

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A member registered May 15, 2020 · View creator page →

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cool idea! i like the theming of the game, especially the intro, and the animation style is cool. i also think the attack has a good feel to it- sort of like castlevania or zelda 2, where timing is critical thanks to the long cooldown. i ran into a few bugs here (and ended up getting some bonus hearts in the top right corner by launching myself really high), but the only frustrating thing was the flying enemies in the final area not swooping down for a few minutes. i also didn't feel super incentivized to use the shield with the amount of enemies around.

nice! i loved the animation of the rats when you were fighting animals

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awesome! i love the sound effects and the graphics style, especially how you animated everything. 

i like that max power upgrades are also sort of a tradeoff (takes longer to charge) and that the enemies will careen off screen. could see myself playing this for a while to grind a high score.

pretty fun! made it to tier 4 then died on the first enemy there, may explore more. the drink system is very interesting to play around. i also love the art of the knight hanging off the wall with cards

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just released this older project of mine formally on itch! it has:

- 40+ levels of intense platforming

- a character who cannot touch the floor (or ceiling)

- a classic mode (for platforming veterans)

- hours of fun (or pain) guaranteed trying to 100% the game

hope you enjoy!

https://soulware.itch.io/super-no-touchy-flooro